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Planet coaster control guest mod
Planet coaster control guest mod






planet coaster control guest mod

That's assuming that KSP is as strong of an IP as GTA, which is absurd, if you block the modding community on GTA nothing happens, if you do the same to KSP you'll probably have 3 or 4 competitor games launched within the month to compete to be "KSP Spiritual successor after T2 ruined it".

planet coaster control guest mod

When DLC come into play, will they attack competitors? Some of the mods that were targeted for the GTA series were quite old, but were apparently taken down as competitors to the upcoming remasters etc. Imagine the money they could make on official parts packs, planet packs, and new features. It would be a shame if KSP ip was next on the list. The relationship between Rockstar and the modding community has never been the best. That started a sort of war between Rockstar and the modders, the modders trying to unlock MP exclusive cars in SP and Rockstar trying to block them from doing so, then ad an unofficial multiplayer mod to play modded on private servers and avoid all the microtransaction crap and the fact that at some point Rockstar was banning people from the game for SP only mods. The point is, even if they abandoned single player, to play it you had to costantly update the game for the multiplayer and all of those car were there, they just don't spawn in single player.

planet coaster control guest mod

When making GTA V Rockstar took a lot of ideas from the GTA SA modding community, like the Deluxo (Vanilla Delorean) or the Stromberg (Vanilla submarine car) but put all of that on the multiplayer blocked behind microtransactions. But I doubt either side's story is the actual truth. I heard a different story, that the modders for GTAV were unlocking DLC content for free. Will they try to attack the KSP1 modding community if KSP2 doesn't sell well right off the start line? Anybody else worried about this? The suits need to understand that KSP2 cannot be treated in that manner. I'm not so sure.ĭo you guys think they will limit or ban certain kinds of mod material so they can cash in on DLC down the road? Is it possible that if they decide on a DLC route they could launch lawsuits against modders refusing to take down their "competing" mods? What they've done with GTA lately I kind of understand from a profit perspective since the mod community can often do a much better job for free on a remaster of a loved title, but it leads me to worry about what kinds of actions might end up being down the line for KSP2. I think Nate and crew have a full understanding of how essential modding will be to the life of KSP2, but the suits. I know the KSP2 dev team said that mod support is a key element for the game, but I tend to look more at what a company DOES rather than what it SAYS.

planet coaster control guest mod

Apparently, there have been some pretty serious lawsuits launched by T2 against modders recently who were trying to improve/modernize GTA titles.








Planet coaster control guest mod